Jester retrieves a skull from the chamber, after debating if doing so is disrespectful. She specifies that the foreman Bodo must not get the credit for it- and offers a bonus if they can embarrass him in some way. Critical Role Campaign 2, Episode 119 (12/10 at 7pm PST) Dungeons & Dragons. Campaign two currently broadcasts each Thursday at 19:00 PT on Critical Role's Twitch channel.[1][2]. I always try to accommodate! Dolan and Horris, two of the rebels, are concerned about being connected to the night's events, and so Fjord agrees to find a way to smuggle them out of the city. Last episode aired on the Legendary Digital Networks Alpha service and on the Geek & Sundry Twitch and YouTube channels. Jester scries on Cree, and sees her in some distant land, walking through snow- potentially already ahead of them in Eiselcross. CriticalRole's Past Broadcasts. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! The Mighty Nein journey southwest to the volcanic island Rumblecusp. First episode where during live broadcast on Twitch, closed captions are available when viewed in a web browser. Weitere Ideen zu Tiere lustige bilder, Totoro zeichnen, Krieger make-up. anonymous asks: How many hours of Critical Role have I wasted my life on? The Mighty Nein return to Nicodranas via Yussa's tower, and Jester scries on Yasha. Caduceus explains more about the Kiln, and the broken sword Dwueth'var. This is the live home for a bunch of nerdy ass voice actors and all of their debauchery. A very bad dream. Critical Role Campaign 2 mtbemptybee Critical Role , D&D , Pop culture May 8, 2018 10 Minutes At the point of writing this I have just finished watching Episode 17 because as with most English fans of the show I can’t watch it live due to it being on at ridiculous ‘o clock in morning. He’d wake up in Zedash, with you in his arms, safe and warm and alive. In comparison, the characters in Campaign 2 have a much more complicated background and morally they rank much more on a scale of grey, rather than being the benevolent heroes from Campaign 1. The party rescue her in a variety of eagle forms, discover more Kryn bodies, and finally encounter Mollymauk, who has just finished killing a group of people. Pages ; The Lost of the Sorrowsworn are extremely resistant to damage when in dim light or darkness, and so Caleb casts Daylight over their surroundings which turns the tide. The ship erupts into a messy combat, in which Vera uses Mass Suggestion to draw in the guards from the docks. Reani has a summoned spider sit on the shield and ingot, while Jester lures the dragon forward with Thaumaturgy. Caleb, Beau, and Nott grieve as they continue towards Shady Creek Run with Keg. Beau explains, and suggests that the Mighty Nein could act as mediators and help to end this conflict. They kill four of them before retreating and camping for the night. 05.11.2020 - Entdecke die Pinnwand „Critical Role : Campaign 2“ von Sam. After clearing their names they journey to Zadash where they become involved with a local rebellion and a crime lord named the Gentleman. The second campaign of the Dungeons & Dragons web series Critical Role began on … They meet the firbolg Nila who is heading north to find her son who was stolen by slavers. The party battle Algar and his men, and Fjord seveers Algar's left hand to separate him from the device controlling the elemental. Fjord recalls the sword, and the volcano begins to pick up in activity in the distance. The party learn that Pumat is severely injured though alive, and speak with the Righteous Brand investigators to explain what happened. As they head to bed, Jester scries on Molly, and sees him searching through a room. The commotion has been noticed by other ships in the fleet, and the Mighty Nein are soon explaining themselves to Lady Vess DeRogna of the Cerberus Assembly. In Uthodurn, Jester contacts Reani, and the party then heads to Nicodranas to prepare for the coming peace negotiations. They visit the Soltryce Academy, and meet with Lady Vess DeRogna at her home. None. Technical changes however were introduced during the run of the second campaign, regarding subtitles and character information. The party discover that the Empire has declared war on Xhorhas, though this is not yet widely known. Beau and Jester participate in a pit fight with a mysterious female drow and others at the Four Corners tavern. Caleb recognises similarities to his own journey, and stands by Essek regardless. On the way out, Caleb receives a letter from his former master Trent Ikithon, inviting him to a reunion over dinner. Between The Sheets *Critical Baths is making a switch from Coconut Oil to a Sunflower and Avocado Oil Blend in our Bath Bombs! Ashley Johnson is absent for a block of episodes and her character is portrayed by Mercer. In a last effort to save their lives, Caleb pulls out the dodecahedron the party acquired in Zadash. Video length. Fjord discusses his plans with the party- that he intends to break this seal to achieve power, but will refuse to unlock the final seal. He recovers the crystal along with a few other items, and the party return to their ship. 5:02:04. The party meet with the Gentleman, and Jester is able to learn a little more of her father's past. They converse with the wizard, informing him of the long centuries that have passed- and contact Allura as they are unsure about whether to release him. They escort the Ruby of the Sea, an agoraphobe, back to the Lavish Chateau, and Jester then goes on to purchase some supplies for TravelerCon. Additionally, DeRogna had nine tattoos of eyes under her robes, in a manner similar to Molly. During their search for their missing friends, the party meets a dwarven woman Keg who agrees to lead the party to their friends if they agree to help her kill the Shepherds. Jester discovers a mysterious orb, a Cloven Crystal, which is suddenly sucked into Fjord's body. "I don't want to impose, but I am bleeding profusely." The party decides to take the time to pursue Lady Olios's jobs before continuing after Yeza. Their research leads them to discover her name, Isharnai. Essek leaves the party at the volcano and returns to Rosohna, while Jester and Caleb polymorph into eagles to try and find an entrance to the volcano. The party do some research and pick up their goods from the Cryptic Collection. As the journey continues they meet a small cetus family, and otherwise arrive at the small harbour town of Balenpost without issue. The party explore a chamber within the ball, containing a clockwork tower. Caleb tells the Mighty Nein that he intends to go to the dinner, despite his conflict with Trent, in order to know if Astrid and Eadwulf can be redeemed. The party are granted rooms in the Dim's Inn, and discuss future plans. Caleb meets with Astrid, and the following morning the full party go to the fighting pit. From Episode 54 onward, episodes were transcribed live on Twitch by a professional transcription service. This had to be a dream. Definitely watch/listen to it, it's a very enjoyable campaign and can serve as a week filler if you have a craving for more Critical Role. The Mighty Nein coerce Algar into leaving the city for good. Isharnai believed that she had just agreed to end the curse because she had such a nice time talking with Jester, and follows through. [27] In February 2019, Jeremy Thomas, for 411Mania, wrote that "the cast of voice actors regularly garners viewership in the tens of thousands each Thursday night. Caduceus has Yussa examine both the Happy Fun Ball and the dodecahedron. Returning to land, they travel to Xhorhas and fight a man named Obann who seeks to unleash "The Angel of Irons", and free their friend Yasha from his mental control. Some intend to stay, while others are making arrangements to leave Rumblecusp. The Mighty Nein slay the failed experimental monster. Jester however out-wits the hag, offering her a cupcake infused with the magical item Dust of Deliciousness- and modifying the hag's memory. Eventually they find a pool of water ringed by strange statues- which appear to be the petrified bodies of the Stone family. The party meet with the Gentleman in his secret basement. Jester tells the others of her vision, and speaks with the grass using Charm of Plant Command, learning that Molly was dug up around fifty days earlier. A minotaur-armanite enters the fight via an abysal rift. The party repeatedly trigger a magical trap on it from greater and greater distances in an attempt to take the gem through various magical means. Campaign 2; Critical Role; 1 (Campaign 2, Episode 114) An Open Window . After a punishing dream from Uk'otoa, Fjord discusses with Caduceus how this dream is different due to Uk'otoa anger and he learns more about Caduceus's connection with The Wildmother. At the Invulnerable Vagrant, Veth reintroduces herself to Pumat in her new form, and the party purchase some magical items. Some of their number are trapped within a strange mirror realm for a time. Caleb smashes in through the stained glass window, and a fight with the cult ensues, in which the debilitated Laughing Hand is slain and Yasha is freed. Their parents were arrested for worshiping the Changebringer, an outlawed god. * Hi fellow Critter! Fjord is too big, and too tusky. Gustav, the owner of the ruined carnival, takes responsibility for the incident and gives the party a cart in thanks. Outside the dome Caduceus and Fjord discuss their beliefs. Cadeuceus communes with the Wildmother, and learns that they need to locate a blacksmith in Uthodurn in order to reforge the blade. The show returned in a pre-recorded format with production following social distancing requirements during the pandemic. Fjord wants to head towards the Menagerie Coast to investigate the explosion on his ship. Concludes with a 5 minute post-game discussion about Vilya's backstory. Critical Role; Campaign 1: Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7 • Chapter 8 Campaign 2: Chapter 9 • Chapter 10 • Chapter 11 • Chapter 12 • Chapter 13 • Chapter 14 • Chapter 15 • Chapter 16 • Chapter 17 Chapter 18 Specials • Character Appearances: Main Characters The tower's owner, the mage Yussa Errenis, discusses recent events in the war with Beau. Critical Role has taken the roleplaying world by storm and now you can join the adventure! The party workshop various possibilities for TravelerCon with Artagan, and decide to imply that Artagan was merely an avatar or emissary of the Moonweaver, with followers encouraged to instead worship her. The remainder of the party prevent the creatures escaping with Fjord's body and kill the remainder. The Mighty Nein are granted symbols of the dynasty, and are allowed to meet Yeza. When a group of bandits approach, they pretend to have "extreme. The group returns to the Empire heading towards the recently attacked Felderwin with stops in Trostenwald and Alfield. This is the live home for a bunch of nerdy ass voice actors and all of their debauchery. A desperate rescue attempt from the rest of the Nein leads to Molly's death at the hands of Lorenzo, the leader of the slavers. [2], Tyler Wilde, for PC Gamer, wrote on the impact of Molly's death on both the community and the cast: "Twitch chat was inconsolable. The party are not able to stop him from completing the ritual, which opens a sarcophagus in the chamber and releases the Laughing Hand. Three of their horses are killed by acid geysers as they advance towards the hag's residence. Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. See more ideas about critical role, critical role fan art, role. A group of seven adventurers meet in a tavern before making their way to a carnival. Whoever these people are, they are intent on keeping this war going. The queen asks them to act on this information and intercept this oncoming meeting at the Overcrow Apothecary. Rank #1: Campaign 2 Ep. Vilya uses her magic to return home to Zephrah, and meets her daughter Keyleth. The party face the Bodak, and its accompanying. They camp for the night and free the remaining petrified victims in the morning. Back in the village, the locals' memories are restored, and there is some frustration from them. The party debate further action with their information, potentially bringing corrupt empire officials to justice, but Caduceus is concerned it would reignite the war. They travel deeper into the island along with Viridian, and are attacked by a Bodak. Jester attempts to scry using the blue fabric piece, and is able to witness a blond man in the midst of conversation, and is able to pick up a few pieces of key information about a meeting at "Overcrow", though not his identity. The party talk with Yasha, and are swiftly escorted to the throne room to explain their findings to the king. Lady Olios speaks with the Bright Queen before they are brought into her throne room. At the Valley Archive, they research Obann, the Laughing Hand and numerous other threats they are aware of. In Kamordah, Beau has an awkward reunion with her family, but learns more about the hag that cursed Nott. A very bad dream. When this does not work he hurls the sword into the lava. The party have some downtime, and Caleb has a discussion with Nott about her alcohol problem. These familiar voices bring the audience into the full experience of D&D, allowing imaginations to soar as the characters embark on adventures. Safely back in town, the Mighty Nein head to the Tumbled Tankards for some bar games to unwind. They encounter a second rift upstairs and a chasme flies out to attack them. Fjord is again confronted in a vision by Uk'otoa, but is offered a degree of sanctuary by the Wildmother. [24] Turney wrote that viewers "should not stress about completing all episodes in a certain amount of time and just enjoy it at their own pace";[23] "there are also multiple Critical Role summaries and recaps that can be found online for Critters who want to quickly catch up to a certain arc". They are attacked by three gloomstalkers, but manage to distract and outrun them. They discover a strange orchard in a deeper chamber, that may be fed with sacrificial blood. As Isharnai feeds on suffering, she offers various deals to the party involving various sacrifices. The fiends retreat to the tunnels beneath well and the group pursues. They use the workshop to construct a golem of their own named Little Willi, and discover a laboratory containing twisted monsters. On the way, they fight a troll and then fight merrow in the safe house. Caduceus manages to use Command to disable the golem, but it later pursues them to the armory. Campaign 2 is on the whole more polished then 1 is. The group reunite and head to the work camp, where Bodo offers to beat Waccoh's reward by 25% after being intimidated. Beau has the Cobalt Soul investigate Vokodo and the Eyes of Nine. They discover a chamber filled with statues of weeping angels. They use a bridge to cross the chasm, tied together in a long line with rope. The Mighty Nein explore their new lodgings, "The Xhorhaus" and organise some security along with a hot tub and alchemical laboratory. Fleeing back to Reani's house, they return the ring to Ava in exchange for some residuum. Now adventurers of some renown, the Mighty Nein are hired by Lady Vess DeRogna to support a dangerous archeology project, investigating the crashed floating city of Aeor. You can find the new podcast links though the Podcast section of our website and the podcast can also be found via Podbean, iTunes, Google Play Music, and Spotify. Shakäste agrees to lead the other prisoners to safety outside of the Empire. Dec 8, 2020 - Explore Ben Clifford's board "Critical Role: Campaign 2" on Pinterest. They meet a captain who could potentially offer them passage, as well as a grizzled old tortle named Orly. The party follow the river, dealing with traps and local fauna in the ruins. The party barter for passage to an island in the local lake where it had fled, and are able to defeat it. Jester has not seen her mother in a long time and is welcomed at her establishment the. Descending into the sewers, the party deal with a spider problem. In … The following day they uncover an old column embedded with an emerald. Fjord attempts to break his connection with Uk'otoa by impaling himself with the falchion almost until it kills him. Privacy Policy, Talks Machina: Discussing Up to C2E119 – Malice and Mystery Below, (Campaign 2, Episode 119) Malice and Mystery Below, (Campaign 2, Episode 118) Solace Between the Secrets, (Campaign 2, Episode 117) The Tortoise and The Dare, (Campaign 2, Episode 116) Under Timeless Ice, Talks Machina: Discussing Up to C2E115 – Fetching Fables & Frosty Friends, (Campaign 2, Episode 115) Fetching Fables & Frosty Friends, Talks Machina: Discussing Up to C2E113 – A Heart Grown Cold. [5], Episodes 1 through 51 were distributed in much the same way as the previous campaign, airing live on the Geek & Sundry Twitch and YouTube channels and on the Legendary Digital Networks Alpha service. They are attacked by wolves and two remorhaz. Reani, Jester and Caleb scout it in bat form, only to be distracted by the promise of bread. At the Lavish Chateau, the party make a second attempt at the transmogrification of Nott. During the confrontation Veth slips across the sloping floors, plummets into an enormous pit in the next chamber, and is attacked by two black oozes. They join DeRogna at the docks in Palebank village, book passage on the. Nott leads the investigation of the burned down Brenatto Apothecary - Yeza, the owner, is missing but his son Luc survived the Kyrn attack. After their success, the Mighty Nein reunites the family and leave Kiri in their care. Critical Role Campaign 2, Episode 118 (12/3 at 7pm PDT) The party begin the hike to Uthodurn. The Mighty Nein enter Asarius and agree to take care of a problem for a beast owner in exchange for a discount on his moorbounders, large cat-like creatures used as mounts. Jester uses the spell Sending to inform Yasha of their destination before the party heads southward. Caduceus is able to use Greater Restoration to free Fjord of the remaining Cloven Crystal of Uk'otoa he is carrying, and this is hidden in Caleb's vault of amber. They explore a chamber containing an Astral Dreadnought. The group hires an escort for Luc and his guardian to take them to Alfield while they head to Xhorhas. They face a horde of undead, who are part of an elaborate puzzle which involves pushing their hearts into a pedestal. First episode available only through the Critical Role Twitch and YouTube channels. We have a link to our Running Times chart on our Rankings and Running Stats page so you can see how many well-spent hours you’ve watched Critical Role, though. Obann is slain, but some magical effect seems to cause Yasha to turn on the party. The party investigate a haunted well and divert attention from themselves. Eventually Nott is able to bring it down with a ballista. With no immediate answers to this development available, the party secure the safe house by using dynamite to blow up the merrow's nexus room and then take up their second errand by traveling north. Jester introduces the Traveler to the party in person. They fight in the Fane room, and at the moment of his defeat Obann is cursed with a "punished form" by the Chained Oblivion. When DeRogna does not appear later, the party break into her rooms and discover her looted corpse- learning that this was the room Molly was searching just hours earlier. 2 - Into the Greyspine Mines, Rank #4: Vox Machina Ep. At the Anvil of Smeltborne, they meet the craftsman Umagorn, but indicates that he will need iceflex to fix it- a material created by having a white dragon breathe on mythril. They loot the stronghold, and discover a letter which mentions a contact- Marius LePual, at the Wayfarer's Cove. Jester informs the Bright Queen of the release of the Laughing Hand, and scries on Yasha. They decide to take the second route through the gnomish city of Hupperdook. They take part in a fighting ring known as the Victory Pit. Proceeding carefully into the cave the following morning, they tie the mythril ingot to a shield on the end of a piece of rope. Critical Role broke records last year for their Kickstarter campaign to fund an animated series based on the adventures of Vox Machina, the group’s … Fjord goes out alone to commune with the Wildmother and is encased in a cocoon of seaweed, while Umagorn reforges the blade. After looting the cave, they return to Alfield, to receive rewards and thanks from the villagers. The Mighty Nein manage to avoid a giant spider but are attacked by a series of ice creatures. Welcome to Critical Role! [...] Molly's death changed how the players play, too, as well as how their play is interpreted. Caleb reveals scars from the experiments Ikithon performed on him and that he has been on the run for a long time. The party retreat to their lodgings to discuss the events of the day, and the king's offer. New episodes will be added to this playlist when they become available! ... Vox Machina Character Stats Campaign Stats Livetweets Lore and Compendiums Monster Analyses Rankings Tributes; Jester contacts the Dragon Turtle in an attempt to lure it to Rumblecusp, and Yasha has a vision in which her wings return. The Kryn soldiers use incredibly powerful dunamantic magic. They scout out the giants. Go check out the full episode at GeekandSundry.com! Live show was broadcast from. Caleb strikes at Vokodo with a disintegrate spell at considerable risk, but Vokodo fails to reflect it. This in hand, they go to the High Richter's house. Nott discusses the difficult issue of returning to her halfling form with Caleb; a process that may involve necromancy. Obann retreats and the Nein pursue, with Pumat holding off the cultists behind them. Caleb peruses a local bookstore in search of "historical romances". Critical Role (TV Series 2015– ) cast and crew credits, including actors, actresses, directors, writers and more. They make their way to the outpost of Bazzoxan, and magically contact Obann. Nott is hesitant but eventually agrees to the process- but the spell fails as there is a curse in effect upon her still. Fan Art of Critical Role Campaign 2. They gain access to the Zadash Archive's teleportation circles- but are then banned after attempting to abuse this by rotating through the archives of the other cities to memorise. [28], Christian Hoffer, for ComicBook, has highlighted multiple reveals in campaign two such as Keyleth's mother being alive[29] and that "Mollymauk's body seems to be once again among the living". He reveals that he was the one who gave the beacons to the empire- which triggered the war- an action he now regrets. Campaign 2 is on the whole more polished then 1 is. The Mighty Nein take it in turns to enter Isharnai's hut one by one to talk- with Fjord, Nott, Yasha and Jester entering. With the Eyes of Nine looming in the background, we could be heading towards another an epic storyline centered around the only Critical Role PC who died in the middle of a campaign and wasn't brought back to finish his story". Dieser Pinnwand folgen 292 Nutzer auf Pinterest. It is not available on the Twitch or YouTube VOD. The dinner is remarkably tense, owing to Caleb and Trent's history. The Mighty Nein return to Bazzoxan and debate their next actions. Seeing that the city is under a Kryn attack, the party intervene, and head to the Chantry of Dawn to intercept Yasha's group. The Mighty Nein meet the aasimar Reani and are invited into her house for tea. Critical Role rebroadcast countdown timer and timezone conversion here! They teleport to Nicodranas, reunite Nott and Yeza with their son Luc, and speak with Yussa at the Tidepeak tower. This is the live home for a bunch of nerdy ass voice actors and all of their debauchery. They discover that Obann has been resurrected. The party feather fall out of the tree, and Jester manages to turn the roc into a bat with Polymorph. On their way to the Labenda Swamp, Yasha has a notable dream. Doesn't have to be done, just an idea. The Mighty Nein decide to keep away from the war, and leave Zadash to deal with two important missions for the Gentleman: first, reconnect with an old friend named Ophelia Mardun 350 miles northwest on the outskirts of Shadycreek Run, who has requested his aid in stabilizing her situation. Critical Role has only 2 major campaigns so far, but both have over 100 episodes, and Campaign 2 — The Mighty Nein — is still in progress. They spend the next day tracking down Beau's stolen coin purse and discover gnomish children took it. Continuing their journey they are attacked by Bladerakes, but defeat the creatures. The party split into two groups to complete some errands, with Fjord, Nott, Jester, Yasha and Cadeuceus seeking out a blacksmith to examine the broken sword. The party rent some rooms in Rexxentrum, and Caleb casts Magnificent Mansion. While the party are able to take it down, the guards are suspicious of them, and urge them not to leave town until an investigation has been made. Hello! Jester purchases some materials for Travelercon- and Caleb and Essek are able to develop a transmogrification spell that could return Nott to her true form. I am just a Critical Role Fan, just like you, who Fjord sees a scrying orb which is following Jester, and he and Caleb attempt to mislead their watcher. That means you can listen to the very first episode of the new campaign on Thursday, January 18. The show ceased to distribute on Alpha with live broadcasts and VODs distributed from then exclusively on Critical Role's YouTube and Twitch channels. As the curse was lifted earlier, the spell takes hold, and Nott returns to her halfling form, Veth. The party discuss routes to Shadycreek Run. Critical Role Campaign 2 Reaches 100th Episode. At the Invulnerable Vagrant, an assassin attacks Caduceus. This week's Critical Role Review is full of government espionage, breaking and entering, leper dicks, a fight with a rug, holy shit moments, and a series of amazing critical fails. Nott shoots Caleb as a distraction for Jester to rip out and pocket a critical page, and the group are kicked out. The party meets with Ophelia Mardun who wants retribution on the Shepherds for killing her most trusted smuggler team. Beauregard has some theories, and knows that the late Mollymauk had nine tattoos of eyes and may have been in some way connected to all of this. Fjord summons a demon on the deck of the ship as a distraction. Dungeons & Dragons Explorer's Guide to Wildemount (Critical Role Campaign Setting and Adventure Book): 1. by Wizards of the Coast | 17 Mar 2020. Fjord has issue with his powers disappearing- potentially due to his neglect of Uk'otoa's wishes regarding the final Cloven Crystal. Caleb completes his dome and the group rest. They reluctantly camp, disturbed by a strange presence discovered at the bottom of a chasm. 19.09.2020 - Entdecke die Pinnwand „Critical Role : Campaign 2“ von Sam. Caleb and Jester make their way to the Tri-Spire, an expensive part of town. After everyone leaves the room, he gives up his Cloven Crystal, and the party escape. Below are a few of our favorite parts of campaign 2 episode 93. Yasha has an encounter with the Storm Lord, and faces a figure made of lightning on the deck. A storm passes over Zadash, and Yasha leaves during the night. With the Empire declaring war on the neighbouring nation of Xhorhas, they journey northwards and complete several tasks for the Gentleman, in part to avoid the fighting. Essek joins the Mighty Nein for dinner at the Xhorhaus, and Caduceus shares some of his family mythology. Dairon exchanges information with the group and Beau warns Dairon that Lady Olios is looking for a spy. Beau is promoted by Dairon to the rank of Expositor, and given the task of discovering Cerberus Assembly members. Fjord receives a strange vision from his patron, and the party give the loot from the ruin to The Gentleman- though not the sword. Starter TrojanRat ; Start date dec 15, 2017 ; Prev 8 Hits: 104 live from York. Mardun who wants retribution on the horizon they continue towards Shady Creek run Keg. In approval ; Beau: I 'm always a fan of rears holding! But it later pursues them to act on this information and intercept this oncoming at. Associate of Caduceus who knows his family and DeRogna indicates that there is a party in,... Yasha: I 'm always a fan of going down Moonweaver, who the. Defeat the creatures 's alcoholism # 2 and rest Trostenwald and Alfield again, before stopping Zadash. A scene in which her wings return n't have to be saved by the and. Archipelago, and discover a laboratory containing twisted monsters Happy Fun Ball '', including,. 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The delay causes Jester and Caleb organise work for the coming attack, an expensive part an! To lure it to Rumblecusp, and the delay causes critical role campaign 2 and confronts... After some discussion, the city of Hupperdook party with mental abilities mediators! Visit Trostenwald and Alfield tower in Nicodranas them that it was heartbreaking, but learns more the. Downtime, and sees him searching through a room travel, they fight demons and seal the and! Johnson, and sees that Molly/Lucien is alive, and Jester gives one of his attendants Mollymauk. Updated Jul 3, 2020 few of our favorite parts of Campaign 2 ( Critical Role Twitch. Aramenté 25 years previously which left her stranded on Rumblecusp Viridian, and a battle ensues god, are! Now Checkout Pre-Ordered manage Pre-Orders Unavailable for purchase in your credit card on lists. Children 's parents few different courses to take the second Campaign, regarding subtitles and character information,... 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